Blog
Glass in Corona: transparency and tint
For clear glass in Corona Legacy, enable Reflection and Refraction, keep Glossiness high and check t...
Read more →Corona Proxy in 3ds Max: lighter scenes
To reduce the viewport load of heavy furniture in 3ds Max, save its geometry as a Corona Proxy and c...
Read more →Can’t Find a 3D Model? Create Furniture in CGKIT AI Studio
“Put this sofa by the window.” The client attaches a photo, and you can already guess ho...
Read more →3D Models from Manufacturers: Where to Find Them and How to Check Render Suitability
A specification calls for a particular chair. Search returns a dozen similar models: the name matche...
Read more →Where to Download 3D Models for 3ds Max: Choosing Models and Libraries
One interior scene needs a specified sofa, a chair by the window and several background plants. Sear...
Read more →Texel Density in Blender: consistent texture detail
To keep neighboring Blender objects consistently detailed, compare their Texel Density: the number o...
Read more →Corona Displacement: brick wall relief
For a brick wall with actual relief in Corona, connect a height map to Displacement in Corona Physic...
Read more →Fabric in Corona: Sheen, wear and surface detail
Build a soft upholstery material in Corona Physical Material by combining a matte base with Sheen an...
Read more →Corona noise: Denoising and CXR workflow
Use a compatible AI Denoiser for quick Corona previews, then compare it with Corona Denoiser for the...
Read more →Frosted glass in Corona: patterns with Decal
For a glass partition with frosted stripes, assign clear glass to the model and the frosted material...
Read more →PBR Materials in Corona: Map Setup in 3ds Max
In Corona Physical Material, connect Base Color to the base color, Metalness to metalness, Roughness...
Read more →How to Apply PBR Textures in Blender
For a basic tiled-floor material in Blender, connect the color map to Base Color, the roughness map ...
Read more →Blender UV Unwrapping: Seams and Stretching
For a texture to sit evenly on a Blender model, check the object scale, mark seams and run Unwrap. I...
Read more →HDRI in Corona and 3ds Max: softer shadows with Composite
If an HDRI produces overly sharp patches of sunlight, blend several copies of the same map with diff...
Read more →Interior lighting in Corona and 3ds Max: from sunlight to post-production
Start your Corona interior lighting setup with daylight: choose the sun direction and shadow softnes...
Read more →Unreal Engine vs Corona and V-Ray for ArchViz
If you need still renders and a familiar pipeline inside 3ds Max, there is no need to leave Corona o...
Read more →How to Make a Fractal in Blender with Tissue: Tree and Animation
You do not need to start with formulas or Geometry Nodes to build a fractal in Blender. The Tissue a...
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