Blog

Glass in Corona: transparency and tint
Mon Nov 02 20265 min

Glass in Corona: transparency and tint

For clear glass in Corona Legacy, enable Reflection and Refraction, keep Glossiness high and check t...

Read more →
Corona Proxy in 3ds Max: lighter scenes
Mon Oct 26 20264 min

Corona Proxy in 3ds Max: lighter scenes

To reduce the viewport load of heavy furniture in 3ds Max, save its geometry as a Corona Proxy and c...

Read more →
Can’t Find a 3D Model? Create Furniture in CGKIT AI Studio
Tue Oct 20 20266 min

Can’t Find a 3D Model? Create Furniture in CGKIT AI Studio

“Put this sofa by the window.” The client attaches a photo, and you can already guess ho...

Read more →
3D Models from Manufacturers: Where to Find Them and How to Check Render Suitability
Tue Oct 20 20265 min

3D Models from Manufacturers: Where to Find Them and How to Check Render Suitability

A specification calls for a particular chair. Search returns a dozen similar models: the name matche...

Read more →
Where to Download 3D Models for 3ds Max: Choosing Models and Libraries
Tue Oct 20 20265 min

Where to Download 3D Models for 3ds Max: Choosing Models and Libraries

One interior scene needs a specified sofa, a chair by the window and several background plants. Sear...

Read more →
Texel Density in Blender: consistent texture detail
Tue Oct 20 20266 min

Texel Density in Blender: consistent texture detail

To keep neighboring Blender objects consistently detailed, compare their Texel Density: the number o...

Read more →
Corona Displacement: brick wall relief
Tue Oct 20 20264 min

Corona Displacement: brick wall relief

For a brick wall with actual relief in Corona, connect a height map to Displacement in Corona Physic...

Read more →
Fabric in Corona: Sheen, wear and surface detail
Tue Oct 20 20264 min

Fabric in Corona: Sheen, wear and surface detail

Build a soft upholstery material in Corona Physical Material by combining a matte base with Sheen an...

Read more →
Corona noise: Denoising and CXR workflow
Tue Oct 20 20264 min

Corona noise: Denoising and CXR workflow

Use a compatible AI Denoiser for quick Corona previews, then compare it with Corona Denoiser for the...

Read more →
Frosted glass in Corona: patterns with Decal
Tue Oct 20 20265 min

Frosted glass in Corona: patterns with Decal

For a glass partition with frosted stripes, assign clear glass to the model and the frosted material...

Read more →
PBR Materials in Corona: Map Setup in 3ds Max
Tue Oct 20 20265 min

PBR Materials in Corona: Map Setup in 3ds Max

In Corona Physical Material, connect Base Color to the base color, Metalness to metalness, Roughness...

Read more →
How to Apply PBR Textures in Blender
Tue Oct 20 20265 min

How to Apply PBR Textures in Blender

For a basic tiled-floor material in Blender, connect the color map to Base Color, the roughness map ...

Read more →
Blender UV Unwrapping: Seams and Stretching
Tue Oct 20 20265 min

Blender UV Unwrapping: Seams and Stretching

For a texture to sit evenly on a Blender model, check the object scale, mark seams and run Unwrap. I...

Read more →
HDRI in Corona and 3ds Max: softer shadows with Composite
Tue Oct 20 202610 min

HDRI in Corona and 3ds Max: softer shadows with Composite

If an HDRI produces overly sharp patches of sunlight, blend several copies of the same map with diff...

Read more →
Interior lighting in Corona and 3ds Max: from sunlight to post-production
Tue Oct 20 20268 min

Interior lighting in Corona and 3ds Max: from sunlight to post-production

Start your Corona interior lighting setup with daylight: choose the sun direction and shadow softnes...

Read more →
Unreal Engine vs Corona and V-Ray for ArchViz
Tue Oct 20 202615 min

Unreal Engine vs Corona and V-Ray for ArchViz

If you need still renders and a familiar pipeline inside 3ds Max, there is no need to leave Corona o...

Read more →
How to Make a Fractal in Blender with Tissue: Tree and Animation
Tue Oct 20 202611 min

How to Make a Fractal in Blender with Tissue: Tree and Animation

You do not need to start with formulas or Geometry Nodes to build a fractal in Blender. The Tissue a...

Read more →